Man, if Newton saw all these cool games, he would be delighted! This game is about cutting through things. You can cut through wood and ropes. Some elements rotate around pivots and some have springs that can push or launch the bits left over after you cut them. You have to get the friendly little ball to the exit. I'm not explaining it very well I'm afraid, you'll just have to try it. Link: Splitter 2

Man, if Newton saw all these cool games, he would be delighted! This game is about cutting through things. You can cut through wood and ropes. Some elements rotate around pivots and some have springs that can push or launch the bits left over after you cut them. You have to get the friendly little ball to the exit. I'm not explaining it very well I'm afraid, you'll just have to try it. Link: Red Remover

Link: Super Stacker 2


Like Totem Destroyer, but you have to build up instead of eliminate blocks. Constructive physics fun!
This is the sequel (not surprisingly, considering the title) to Super Stacker.
Link: Spelunky!


What if there was a game of perpetual exploration, with traps and monsters around every corner? With damsels to rescue, tombs to loot, and shops that you can steal from (well, you can try :-)? With powerful items that combine in interesting new ways? A game, in short, that doesn't need a story because the game is the story? Spelunky is that game.
It's a platformer with randomly generated maps. It's hard. I've played it over a hundred times and never made it past level 5 or so. But it's also highly addictive, at least if you're into platforming and gathering loot.
TIP: Use a good gamepad or reconfigure the keys (with the external config program). Give this game a little time, it's very unforgiving at first, but it does get easier after a few times. Oh, and the tutorial is very useful, but there many, many little tricks you have to discover for yourself. Or google for them if you're impatient, but don't spoil too much of the fun of discovery.
Link: Mirror's Edge 2D



